For this project, I collaborated with two other mates : Ariane Tremblay-Lecomte and Pierrick Maubois.
It was very interesting to make this cliff and create some assets like a house that Pierrick used for making procedural versions.
I also built the scene in Maya and render the sequence with Arnold.
I created and place the trees with the Maya Paint Effects Tool.
After the render, I also took all the passes and did the compositing in Nuke. I made the projection map for the cliff with Photoshop and Ariane created the background.
Team :
Max Spiegel : https://www.linkedin.com/in/max-spiegel/
Pierrick Maubois : https://www.linkedin.com/in/pierrickmaubois/
Ariane Tremblay-Lecomte : https://www.linkedin.com/in/ariane-tremblay-lecomte-b8a26119b/