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SpaceZ

My first project with Clarisse. I made this shot last year with the same team as ''Project 101''. I created the space station by a mix of props made with Maya and gathered in Clarisse and his awesome scattering tool. I also applied a displacement map made with JSplacement that was very useful for sci-fi style displacements. After the rendering, I used Photoshop to add some details and give a help for the compositing.
Again, it was a pleasure to work with the ''team 101'' :
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Max Spiegel : Environment/Lighting - https://www.linkedin.com/in/max-spiegel/
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Marc-Antoine Déziel : Compositing - https://www.linkedin.com/in/marcantoinedeziel/
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Alexandre Ouellette : FX Artist - https://www.linkedin.com/in/alexandreouellette/
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Ariane Paquette : Texturing - https://www.linkedin.com/in/ariane-paquette53/
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Charles Bibeau-Jubinville : Animator - https://www.linkedin.com/in/charlesbibeau-j/

A little breakdown, I render just one frame for the station and the animated elements was rendered separately for reducing render time.

A little breakdown, I render just one frame for the station and the animated elements was rendered separately for reducing render time.

The scene in Clarisse.

The scene in Clarisse.